Author: Eloi

  • One SDK to serve them all

    One SDK to serve them all

    Summary At Ubisoft Mobile Barcelona, we worked on several games at the same time. This inevitably meant that when we face an issue with mobile, most probably all other games will end up facing it aswell. In order to reduce the need to copy paste solutions or to double-test them. We created an internal SDK…

  • How user personas meet lean methodologies

    How user personas meet lean methodologies

    Summary The content team was working with a content-focused initiative. They asked UX to help them understand their actual readers. We proposed to design with them some user personas so they could better focus the articles. The most important constraint was to keep the whole process in a true lean mindset, since they were evolving…

  • The flagship app for a software catalog company

    The flagship app for a software catalog company

    Summary For years Softonic has had an app that was just a native version of their current web content. We, as a team, were entitled to review and renew it, providing a fresh aproach to the concept. We codenamed it Softonic for Android. My work was to create the code and an architecture that was…

  • Community-driven app-discovery app

    Community-driven app-discovery app

    Summary Softonic Trybe was an ongoing project when I landed at Softonic. The application wanted to create a community around the apps. As a product was still under development, but a lot of effort was put onto this idea in order to make it succeed. My job was to help to improve the current features, expand it’s…

  • Civitas

    Civitas

    Summary Civitas was born as the idea of giving power to the citizens to effectively communicate with the local goverment about what needs to be done and where. Providing all the necessary information, including geolocation, pictures and a description of what is wrong, it gives local authorities the chance to really take care of it’s…

  • A classic game, with a twist

    A classic game, with a twist

    Summary As an experimental and crazy idea, we came up with the possibility of building a smartphone videogame based on one of the history classics. My job was focused in the technical area, to reduce friction of the project’s complexity finding creative solutions to the challenges we were self imposing. Communication, exigency and little time…

  • The all-in-one application for divers

    The all-in-one application for divers

    Summary An insurance provider director came to our offices to create an application that could potentially cover all the needs of the dive practitioners outside the water. As UX Developer, I was mainly in charge of the technological aspects of the project. With a lot of possible needs to cover and different ways of giving…

  • When the smartcities reach the beach

    When the smartcities reach the beach

    Summary A customer came to us in order to present his innovative idea to a R&D contest about tourism and leisure time. He had in mind a revolutionary idea, bring the “smart” concept (of smart city) to the beach. Since it was a freelancer job, I quickly seek my most trustworthy designer Adrià Pérez Pla,…